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eBook Games and simulations in science education epub

by Henry Ellington

eBook Games and simulations in science education epub
  • ISBN: 089397093X
  • Author: Henry Ellington
  • Genre: No category
  • Language: English
  • Publisher: Nichols Pub. Co (1981)
  • Pages: 216 pages
  • ePUB size: 1288 kb
  • FB2 size 1458 kb
  • Formats mobi azw lrf docx


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Select Format: Hardcover. ISBN13:9780893970932.

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We encapsulated these in a general algorithm, which was published in the first of the three books on gaming and simulation that we wrote together, Games and Simulations in Science Education (Ellington, Addinall, & Percival, 1981). A year later, we presented a much more detailed version of the Downloaded from sa. agepub. com by DAVID CROOKALL on July 8, 2012 265 Ellington algorithm in A Handbook of Game Design (Ellington, Addinall, & Percival, 1982).

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

Synopsis: Games and simulations are an effective way of supporting the curriculum. Bibliographic Details.

Ellington, Henry; And Others. Games, simulations, and case studies in science education are discussed in this book. The book consists of two major parts. The first section (chapters 1 and 2) takes a broad look at the study field, explaining what the various types of exercises are, showing how they are inter-related, discussing their general educational characteristics, and presenting a rationale for their use in science education.

Game-based learning Digital games Simulations Pedagogical use Higher education Learning outcomes Cognitive .

Game-based learning Digital games Simulations Pedagogical use Higher education Learning outcomes Cognitive goals Behavioural goals Affective goals. The scientific field is too extensive and requires further investigation.

Computer games are also simulations but with the caveat that they do not follow the Laws of Physics, Chemistry . I think non-science majors in Liberal Arts colleges could benefit also from a simulation course based on this book.

Computer games are also simulations but with the caveat that they do not follow the Laws of Physics, Chemistry, and Biology and therefore are on somewhat of a tangent to "scientific" simulations such as those covered in this book. Gamers perform simulations, cosmologists do simulations, climatologists do simulations, agronomists do simulations, and many others but there is not set curriculum, no defined or unified approach and indeed no place to go to get an introduction to the art and science of simulation in a typical undergraduate college.

Book by Ellington, Henry
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