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eBook The Player of Games epub

by Iain Banks

eBook The Player of Games epub
  • ISBN: 0061053562
  • Author: Iain Banks
  • Genre: Suspense
  • Subcategory: Thrillers & Suspense
  • Language: English
  • Publisher: HarperCollins; First PB Edition, First Printing edition (February 1, 1997)
  • Pages: 293 pages
  • ePUB size: 1155 kb
  • FB2 size 1421 kb
  • Formats txt mobi lrf docx

Sharp Blue was a game-player’s secretion, a product of standard genofixed Culture glands sitting in Gurgeh’s lower skull, beneath the ancient, animal-evolved lower reaches of his brain.

Sharp Blue was a game-player’s secretion, a product of standard genofixed Culture glands sitting in Gurgeh’s lower skull, beneath the ancient, animal-evolved lower reaches of his brain. The panoply of internally manufactured drugs the vast majority of Culture individuals were capable of choosing from comprised up to three hundred different compounds of varying degrees of popularity and sophistication; Sharp Blue was one of the least used because it brought no direct pleasure and required considerable concentration to produce.

The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh.

Publication date: 1988. The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous gam. game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game,.

The Player of Games is a science fiction novel by Scottish writer Iain M. Banks, first published in 1988. It was the second published Culture novel. A film version was planned by Pathé in the 1990s, but was abandoned. Jernau Morat Gurgeh, a famously. Jernau Morat Gurgeh, a famously skillful player of board games and other similar contests, lives on Chiark Orbital, and is bored with his successful life.

The Player of Games book. Iain Banks can write his flesh cushion off. Okay, so for many of you that is not exactly breaking-news scrolling across the ticker, but I still thought it was worth repeating. I had previously read and loved The Wasp Factory, Banks' classic first novel which was a fascinating glimpse into the psychology of a very disturbed young man in serious need of a hug. I also really enjoyed Consider Phlebas, which is the first of the Culture novels.

Iain M. Banks has been acclaimed as the most imaginative British novelist of his generation.

As in Book 1, Banks subverts the. Iain M. Born in Scotland in 1954, Banks pursued a variety of careers before turning to writing. The child of a naval officer and a former professional ice skater, he studied English at Stirling University while working as a construction worker and gardener, among other jobs. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for the Culture series

SUMMARY:In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies.

SUMMARY:In The Player of Games, Iain M. It’s a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he’s invited to a game tournament at a small alien empire. Abruptly Banks veers into different territory. The Empire of Azad is exotic, sensual, and vibrant.

In The Player of Games, Iain M. See all Product description. Customers who bought this item also bought. Page 1 of 1 Start overPage 1 of 1. This shopping feature will continue to load items.

by. Banks, Iain, 1954-. urn:acs6:playerofgames00bank:pdf:112-ee6f9c3d3b2e urn:acs6:playerofgames00bank:epub:df2-4572a0901b19 urn:oclc:record:1036811200. University of Illinois Urbana-Champaign (PZ). ark:/13960/t2p568m0x.

The champion of an ancient, all-embracing Culture in which there is no disease or disaster, Gurgeh beats everyone at a series of endless games, until he accepts the challenge from the Empire of Azad and discovers what the Game is really all about. Reprint.
Comments: (7)
Ahoy there mateys! Several years ago, I was lamenting that there were no standalones that were somehow intertwined in one universe or world. Me brain is usually a sieve and lots of time in-between books in trilogies and such means that I lose details and sometimes have to start the series over. I wanted the effect of extreme world building with a tied-up story in each book. The First Mate suggested the Culture “series” in which every book is set in the same universe but all can be read as standalones and in any order. And sci-fi to boot. Arrrr! So I began with the novel consider phlebas which was Bank’s first Culture novel. Have read it twice now and loved it even more the second time. So eventually I bought this book which was Bank’s second written Culture Novel and the First Mate’s favorite.

I loved this book and the world Banks has set up so very much. The game player in this book is named Jernau Morat Gurgeh. He is considered one of the best game players in the galaxy. Through a series of circumstances, he is recruited/forced to play a top secret high-stakes game in another star system, Azad. However the “game” he is playing is anything but just for fun. The planet’s society, politics, religion, and very existence hinge of the outcome of the conclusion of the tournament.

What I found fascinating about this novel is that the tone is extremely different from the other Culture novel that I read. That one was full of action and multiple settings and a dare-devil protagonist. In this one, Gurgeh is a thinker and philosopher of games. He likes his routine and current lifestyle. He is an unwilling game participant at first but becomes engrossed as he gets more and more involved in the life and game of Azad. Yet the background of the Culture makes this book as compelling as the first novel in spite or maybe because of these differences.

I am not a huge game theory fan so the game itself did not always have me focus. But what certainly did were the politics and interactions of the characters. The Culture world has a “humanoid/machine symbiotic society.” Yet Azad is more primitive. I loved Gurgeh and his attitude of almost nonchalance towards everyone else. The game is the only thing for him.

I also loved his robot friend, Chamlis, who is crazy old and lovable for a machine. Gurgeh’s machine ambassador, Flere-Imsaho was also a hoot. He spends his free time bird watching and the remainder of the time trying to keep Gurgeh from making political and social blunders. He also has to hide what he is and he made me laugh with his complaints. I love the spaceship, Limiting Factor. Basically all the machines in this novel have fantastic and distinct personalities. They were nice contrasts to Gurgeh’s own personality.

There is no major way to explain the plot any further due to its complexity. This book was a fast read and I think the writing is superb. Needless to say I recommend the two culture novels I have read so far and I certainly shall be reading more in the series.

Apparently there are 10 books in total. Only 8 to go. But I shall take me time with them to savor the Culture flavor.

Side note: Apparently Mr. Banks passed away in 2013 from cancer. Boo-hiss! Cancer sucks. But I am grateful he left behind a whole world for me to explore.
About six months ago I decided to finally dip my toes into the big pond that is "The Culture," a series of ten books set in a vast galactic civilization. I started with Banks' first book in the series, "Consider Phlebas" - an entertaining if somewhat improbable adventure in which the main character is actually an enemy of The Culture. While I enjoyed that book, I never really got a very thorough understanding of what the Culture itself was all about, who they were, how they were structured, or reasons behind the war in which they were engaged.

After a short interval to reflect, I've now read the second book in the series: "The Player Of Games," in which Banks has done a great job of laying out the basic precepts of his universe. I now have a much better understanding and appreciation for the complexity and scale of his vision. Indeed, I can now grasp some of the actions taken by various characters in "Consider Phlebas" and the story makes better sense to me in reflection. While the first book had autonomous "Minds" and petulant "Drones," they all seemed fanciful and somewhat nonsensical. Now I more clearly understand their actions and motives.

As for the actual story, "Player Of Games" is a tightly structured examination of one individual, the ultimate strategist and grand wizard of gaming in the galaxy. This is his story as he is inserted into a barbaric and backward empire whose social structures, religions and politics all center around a complex series of games (or one large game) from which all wealth, privilege and power is derived. Is he there as an ambassador, a subversive spy for The Culture, or just to play the game? Even he doesn't know for sure. The characters are great, the story is complex yet very fast paced and highly entertaining. There are no slow spots - just taught story telling of the highest caliber.

As with all great science fiction, there are plenty of corollaries and allusions to our real world issues, which ultimately makes the book worth reading; more than just a ripping good yarn. If you're like me, a relative newcomer to The Culture books, I cannot imagine there is a better place to start than with "The Player Of Games." I wish I had read it first, as it has given me a greater appreciation for Phlebas. I'm well an truly hooked now, and will plow on through the rest of the series with great anticipation.
This book is different from others along similar lines in that both societies are radically different from ours. The featured civilization, the Culture, uses neural networks for biological people, like our protagonist Gurgeh, to communicate directly with cybernetic people. The other society is the Empire of Azad, which is trisexual society, ruled by the Apices, who are bisexual, taking advantage of both the males and females, who they basically treat as slaves. The Empire takes its name from their game of A sad, which is to chess what chess is to rock, paper scissors.
There was a mention of a labyrinth prison, which I took to be a Chekhov's gun, something that the protagonist would have to deal with later on. It is, instead, a metaphor for Azadian society, which is a dictatorship, where even the highest members of the ruling class can be summarily tortured and executed. Sometimes the torture and execution are the same act.
The author shows us great detail of the Empire, from Imperial palaces to red light districts to slums. The climax is set on a world with an ever raging fire which sweeps around the planet. The author shows great imagination in constructing and describing these places.
I hadn't read the first book at the time of this writing, but I was able to grasp much of the workings of the Culture. I will have to read the first book as soon as possible.
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