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eBook Game Development Essentials: Game Simulation Development epub

by William Muehl

eBook Game Development Essentials: Game Simulation Development epub
  • ISBN: 1418064394
  • Author: William Muehl
  • Genre: Techno
  • Subcategory: Computer Science
  • Language: English
  • Publisher: Cengage Learning; 1 edition (October 16, 2007)
  • Pages: 272 pages
  • ePUB size: 1678 kb
  • FB2 size 1215 kb
  • Formats azw lrf txt rtf


I bought this book to gain a broader understanding of the issues surrounding the game development environment. I could not be happier with my choice.

Ships from and sold by faculty. I bought this book to gain a broader understanding of the issues surrounding the game development environment.

Game Simulation Development provides an in-depth look at how games .

Game Simulation Development provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre.

Game Development Essentials book. For the first time, professional and aspiring game developers.

Game Simulation Development. by Jeannie Novak and William Muehl. For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the d aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training.

Game Simulation Development" provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre OZON. Похожие книги: Game Development Essentials: An Introduction.

Muehl William, Game Development Essentials: Game Simulation Development. Clifton Park, NY: Thomson Delmar Learning, c2008. Heavy Shreddin' for GB". Retrieved 2012-11-18. MobyGames.

Haxe Game Development Essentials by Jeremy McCurdy (English) Paperback Book Free. Studyguide for Game Development Essentials by Muehl, William, ISBN 9781418064396. iOS 9 Game Development Essentials by Chuck Gaffney (English) Paperback Book Free. Game Development Essentials: Mobile Game Development, Novak, Jeannie,Unger, Kimb.

This button opens a dialog that displays additional images for this product with the option to zoom in or out. Tell us if something is incorrect. Studyguide for Game Development Essentials by Muehl, William.

Game Development Essentials: Game Simulation Development provides an in-depth look at how games are using a variety of different simulations to incorporate education- and training-based elements. By investigating a wide range of successful games, authors Muehl & Novak offer critical knowledge regarding why certain game simulations are effective in each genre. This book provides a well-rounded resource for aspiring game developers.

For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training. As an increasing number of Fortune 500 companies, as well as educational and governmental heavyweights take notice of the potential usefulness of game simulations for training, the demand for developers who can skillfully integrate educational tasks with gaming features is increasing dramatically. Game Simulation Development provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre. It also explores the ways expert developers consider how players respond to visual, aural, and tactile feedback to make the simulation as convincing and immersive as possible. Additional coverage includes intrinsic and extrinsic knowledge, constructivist theory, social interaction and lateral learning, and how these principles apply to game simulation development, providing a well-rounded resource for aspiring game developers.
Comments: (7)
caif
This book taught me that Super Mario World is not a plumbing simulation so much as a turtle-stomping simulation. The life lesson here is that you will get lots of points and extra lives if you stomp on a turtle and kick its shell into other turtles.
The Rollers of Vildar
This showed up late, and there was like sand in the shrink wrap or something? I almost wonder if I technically got some bootlegged copy from the Middle East. It still worked for the intents and purposes of the class I got it for though.
Dandr
nice book in great shape for student, looking forward to learning and gaining the skills that are set forth in this textbook.
Thetalas
great book
Vudozilkree
Love this book. Some of the best money I have paid for a book in a long time.
Rocky Basilisk
Book arrived in excellent condition and there were no issues with shipping.

The book covers terms and helps a developer understand the corporate back end of what the game world encompasses.
Tantil
This book is well written. It is thoughtful. However, after finishing this book, I find the title somewhat misleading. The book focuses far more on the variety of game simulation types and their uses, and coming up with a concept for a game simulation, far more than actually putting the process to work. I would think a title like "Game Simulations and Concept Development" would be a more accurate title. If you think of this book as trying to give its reader a direction on what type of simulation to base their own creation off of, it comes across as a success. The book takes pains to point how during the conception of the simulation, one has to decide whether to make it more like a game or more like a serious simulation, such as for training surgeons.

Overall I found it educational in terms of history and rediscovering the various types of simulations that exist, but I found it too basic for my tastes.

The book starts out with a section on the history of simulations and how they have become more complex with more and more variables, artificial intelligence and the like, then goes on to describe the audience of simulations, or the who would use them and why. The main 70% of the book covers various simulation categories, such as education, business, military, sports, creative arts, and sandbox-style sims. Interspersed amidst the chapters are quotes and viewpoints from industry insiders. This seems to be one of the hallmarks of the Game Development Essential series, and a welcome one. I found these comments to be the primary sources of insight on game development; unfortunately there was not much insight inside the actual text aside from the tidbits about artificial intelligence pathing. The book concludes with some views on where the future of simulations will lead, which I did actually find insightful.

In short, perhaps I am setting the bar too high for what this book was intended to teach. As a basic overview and idea book, Game Simulation Development succeeds pretty well, but if you're looking for coding ideas, development process guides, etc., you might need to find a higher level book.
This books' structure does a great job at making you think actively about game and simulation, what makes them tick, which simulation strategies are successful or a turndown and why so, etc. It offers an indepht view of the genre through a thorough classification, experts comments and quotes, tips and useful case studies. Finally, it describes nicely past, present and future trends along with technology bottlenecks.
A must have for training managers and learning system developper...
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