» » Inside 3d Studio Max: Animation

eBook Inside 3d Studio Max: Animation epub

by George Maestri,Sanford Kennedy,Ralph Frantz,Steve Burke,Jason Greene,Eric Greenleif,Jeremy Hubbell,Paul Kakert,Randy Kreitzman,Bob Lamb,Dan O'Leary,Andrew Vernon,Adam Silverthorne

eBook Inside 3d Studio Max: Animation epub
  • ISBN: 1562056999
  • Author: George Maestri,Sanford Kennedy,Ralph Frantz,Steve Burke,Jason Greene,Eric Greenleif,Jeremy Hubbell,Paul Kakert,Randy Kreitzman,Bob Lamb,Dan O'Leary,Andrew Vernon,Adam Silverthorne
  • Genre: Techno
  • Subcategory: Graphics & Design
  • Language: English
  • Publisher: New Riders Pub (June 1, 1997)
  • Pages: 795 pages
  • ePUB size: 1632 kb
  • FB2 size 1427 kb
  • Formats mobi lrf docx doc


Kinetix 3D Studio Max, the 3-D modeling and animation package for Windows 95 and NT, has excellent features for creating models that really move realistically

FREE shipping on qualifying offers. Kinetix 3D Studio Max, the 3-D modeling and animation package for Windows 95 and NT, has excellent features for creating models that really move realistically. So it's no wonder that the authors of a guide to 3D Studio MAX would divide it into separate volumes, or that one would be devoted solely to animation.

I still recommend this book to people learning Max 3. The tutorials in the first several chapters are very intelligently written, and attempt to tackle very complicated. The tutorials in the first several chapters are very intelligently written, and attempt to tackle very complicated concepts in a very concise manner.

Inside 3D Studio MAX Volume III: Animation gives users outstanding guidance in creating animations using .

Inside 3D Studio MAX Volume III: Animation gives users outstanding guidance in creating animations using transformation techniques, controllers, and expressions; modeling characters; creating mesh deformations; and creating characters that walk and have facial animations. You also learn how to animate your 3-D environment by adjusting cameras, lights, and atmospheres and by working with particle systems, physics, and such properties as elasticity, friction, and dampening.

George Maestri, Sanford Kennedy, Ralph Frantz, Steve Burke, Jason Greene, Eric Greenleif, Jeremy Hubbell, Paul Kakert, Randy Kreitzman, Bob Lamb, Dan O'Leary, Andrew Vernon, Adam Silverthorne. Published by New Riders Pub (1997)

George Maestri, Sanford Kennedy, Ralph Frantz, Steve Burke, Jason Greene, Eric Greenleif, Jeremy Hubbell, Paul Kakert, Randy Kreitzman, Bob Lamb, Dan O'Leary, Andrew Vernon, Adam Silverthorne. Published by New Riders Pub (1997). ISBN 10: 1562056999 ISBN 13: 9781562056995.

Inside 3d Studio Max: Animation (Inside 3D Studio MAX). George Maestri, Sanford Kennedy, Ralph Frantz, Steve Burke, Jason Greene, Eric Greenleif, Jeremy Hubbell, Paul Kakert, Randy Kreitzman, Bob Lamb. Inside 3D Studio MAX 2 Volume III: Animation is a real. т 6953. 3ds max Animation and Visual Effects Techniques (Graphics Series). Book Description3ds max Animation and Visual Effects T. т 5918.

Inside 3D studio MAX by George Maestri, Sanford Kennedy, Ralph Frantz, Steve Burke, Jason Greene, Eric Greenleif, Jeremy Hubbell, Paul Kakert, Randy . Inside 3d Studio Max. George Maestri, Sanford Kenned. Close. 1 2 3 4 5. Want to Read.

Inside 3d Studio Max. Are you sure you want to remove Inside 3d Studio Max from your list? Inside 3d Studio Max. Animation (Inside 3D Studio MAX). George Maestri, Sanford Kennedy, Ralph Frantz, Steve Burke, Jason Greene, Eric Greenleif, Jeremy Hubbell, Paul Kakert, Randy Kreitzman, Bob Lamb

Inside 3d Studio Max: Animation (Inside 3D Studio MAX). 5684 RUR. Character Animation in Discreet 3ds max 6. George Maestri. 4797 RUR. Digital Character Animation 3. 3744 RUR. Maya 8 at a Glance +CD. George Maestri, Mick Larkins. 1858 RUR. Maya® at a Glance. 1692 RUR. 3ds Max® at a Glance.

Find nearly any book by Eric Greenleif. Get the best deal by comparing prices from over 100,000 booksellers. Founded in 1997, BookFinder.

See if your friends have read any of Sanford Kennedy's books. Sanford Kennedy’s Followers. None yet. Sanford Kennedy. Sanford Kennedy’s books. 3ds Max6 Animation and Visual Effects Techniques.

Books by Eric Greenleif. Inside 3d Studio Max Animation by Sanford Kennedy, Ralph Frantz, George Maestri, Steve Burke, Jason Greene, Eric Greenleif, Jeremy Hubbell, Paul Kakert, Randy Kreitzman, Bob Lamb, Dan O'leary, Andrew Vernon, Adam Silverthorne, George Macstri, P. Miller Paperback, 795 Pages, Published 1997 by New Riders Pub ISBN-13: 978-1-56205-699-5, ISBN: 1-56205-699-9 "Written for experienced.

The cloth binding and fancy cover hologram give the impression that this is one computer book that might have some staying power. Contains volume two (modeling and materials), and volume three (animation), plus five bonus chapters: compositing, retouching, and post-processing with Photoshop; troubleshooting 3D Studio MAX under Windows NT; architectural rendering exterior drive-throughs and fly-bys; terraforming and landscape composition; and using Amapi with 3D Studio MAX. The CD-ROM includes exercise and example files, still and animated texture maps and materials, ThumbsPlus 3.0, and plug-in demos and shareware. Annotation c. by Book News, Inc., Portland, Or.
Comments: (6)
Weernis
This book is by far the best of the Max 2 series. The chapters on Controllers, Video Post and Compositing are invaluable. The knowledge of the authors really show through and the power of Max is appropriatey showcased in this book. Beginners may find it daunting, but it is a must for anyone who is serious about Max.
რฉςh
Hello graphics gurus,
I've got some news for you if this book looks good. I'd like to direct you to the FIRST CHAPTER. This chapter covers simple transformation animation, even though the chapter is titled "ADVANCED Transformation Animation". This is NOT what I wish to squabble about. What really shocked me was the unclear transition between the text, the pictures, and the files on the CD. Following the directions, I labeled, linked, and altered several objects and dummies. Once completed, I continued to the next step, only to discover that the book forgot to mention several objects that needed to be labeled, linked, and altered. Once again, I was able to continue reading without losing respect for the editors ... The next step instructed me to rotate a dummy by its Y-axis in the top viewport, which I did. The comment under this instruction directed me to look at the figure on the next page. The blurb next to the figure stated "Top view of the UFO, with the leg properly positioned." Naturally, I figured that when I looked at the figure, I would see exactly what I had on the screen, but instead, the image was a screenshot from several steps before the rotation instructions, in the FRONT viewport. There is no mention of this image anywhere in the text, and there is no image demonstrating the proper rotation that the text led me to believe.
What should you learn from this little story? Well, I hope the editors are reading this: If you publish something, the consumers would appreciate it if the editors do their job and offer the public a book worth buying. I received Vol. #3 in the mail several hours ago, and I've already downed four aspirin. If the first chapter is any indication of the quality of work put into this book, it's looking to be a LONG weekend.
So long, fellow gurus, And remember, Scum lurks in pretty packaging.
Boss Hogg
Moonworm
Well, Boss Hog may get confused easily, but don't let him shy you away from an excellent text. I still recommend this book to people learning Max 3. The tutorials in the first several chapters are very intelligently written, and attempt to tackle very complicated concepts in a very concise manner. The text has helped me master more advanced concepts and tools of both Max the program and animation in general. The section on character work, while a regurgitation of what you'll find in Illusion of Life, Timing for Anim, and Foster's works, is still helpful to the beginner. The first third of the book is also an excellent source of principles that any budding animator who's transitioning to 3D would be wise to read. I've been animating professionally for 7 years, and I think that this text is great. If you get lost on the tutorials, then just read the text and LEARN the PRINCIPLES since that's really the important thing that these experts have to share with you!
skyjettttt
I am writing specifically about volume 3. It would be an excellent book if they had just proofread it first before rushing it for publication. Filled with mistakes and worded very poorly I still recommend this sorry book because it is one of the few 3d max sources that actually attempts to teach animation.
Dalallador
This book is Great. It provides an indepth explanation of the concepts and abilities of 3D Studio Max2. It is definately for the more advanced user and is definately a must. The first Vol is like a big encyclopedia that explains the concepts but does not provide real hands on learning methods, This Vol. is by far the best of the 3 and is an important tool in every animators libary.
Arilak
I totally remember the Walking UFO project that Boss Hog had problems with. It drove my entire class insane, and only 3 people were able to finish it by just throwing the book out. The flow of several of the activites is broken too much... The editors really should have had people test these things out over and over to iron out these hiccups.
All this aside, this book was still helpful to have around. Not perfect, but it makes a good reference and can even give some good inspiration. All in all, it's worth the price and weight of the book (carrying this to and from school is MURDER). Certainly better than some of the other books.
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