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eBook Computer and Video Game Law: Cases and Materials (Carolina Academic Press Law Casebook) epub

by Ashley Saunders Lipson,Robert D. Brain

eBook Computer and Video Game Law: Cases and Materials (Carolina Academic Press Law Casebook) epub
  • ISBN: 1594604886
  • Author: Ashley Saunders Lipson,Robert D. Brain
  • Genre: Techno
  • Subcategory: History & Culture
  • Language: English
  • Publisher: Carolina Academic Press (September 1, 2009)
  • Pages: 728 pages
  • ePUB size: 1150 kb
  • FB2 size 1273 kb
  • Formats doc txt lit lrf


Series: Carolina Academic Press Law Casebook. Hardcover: 728 pages.

Series: Carolina Academic Press Law Casebook. Publisher: Carolina Academic Press (September 1, 2009).

Ashley Lipson is a professor at the University of La Verne Law School

Ashley Lipson is a professor at the University of La Verne Law School. Robert D. Brain is a professor at Loyola Law School in Los Angeles.

Carolina Academic Press law casebook series. Bibliography, etc. Note: Includes bibliographical references and index. Personal Name: Brain, Robert D. Uniform Title: Carolina Academic Press law casebook series. Rubrics: Computer games Law and legislation United States Cases Video games. by Hashizume Shizuko. Author: Hashizume, Shizuko, 1944- Publication & Distribution: T?ky?. Kokubunsha, (c)Sh?wa 61 Author: Kitamura, T?koku, 1868-1894 Criticism and interpretation. by Commission nationale de l'informatique et des libertes.

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Ashley S. Lipson, Robert D. Brain. Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials Carolina Academic Press law casebook series. Carolina Academic Press, 2009 - Computers - 706 pages. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball and Doom. The casebook is suitable as a primary text for both classes and seminars. From inside the book.

Start by marking Computer And Video Game Law: Cases And . Published January 1st 2009 by Carolina Academic Press.

Start by marking Computer And Video Game Law: Cases And Materials as Want to Read: Want to Read savin. ant to Read. Read by Ashley Lipson. Computer and Video Game Law: Cases and Materials. 1594604886 (ISBN13: 9781594604881).

by Ashley Saunders Lipson, Robert D. ISBN 9781594604881 (978-1-59460-488-1) Hardcover, Carolina Academic Press, 2009

by Ashley Saunders Lipson, Robert D. ISBN 9781594604881 (978-1-59460-488-1) Hardcover, Carolina Academic Press, 2009. Is It Admissible? by Ashley Saunders Lipson. ISBN 9781580120241 (978-1-58012-024-1) James Publishing, In. 1998.

Ashley Saunders Lipson, Robert D. The global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation

oceedings{, title {Computer and video game law : cases, statutes, forms, problems & materials}, author {Ashley Saunders Lipson and Robert D. Brain}, year {2009} }.

oceedings{, title {Computer and video game law : cases, statutes, forms, problems & materials}, author {Ashley Saunders Lipson and Robert D. Ashley Saunders Lipson, Robert D. Topics from this paper.

Video Game Law (Carolina Academic Press, April 2015). Courtroom Use and Misuse of Mathematics, Physics and Finance (Carolina Academic Press, 2013). The title of this combination casebook-textbook is somewhat self-explanatory.

Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball and Doom. The casebook is suitable as a primary text for both classes and seminars.
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