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eBook Flash 5 Dynamic Content Studio (with CD ROM) epub

by Philippe Archontakis,David Beard,Eng Wei Chua,Jorge Diogo,Paul Doyle,Brandon Ellis,Justin Everett-Church,Branden Hall,Dan Humphrey,Randy Kato,Nik Khilnani,Patricia Lee,Steve Leone,Bryan Mahoney,Andrew Montalenti,Phil Piper,Carlos Ponce,Roger Prideaux,Nicolas S. Roy,Shawn Ryder,Steve Webster

eBook Flash 5 Dynamic Content Studio (with CD ROM) epub
  • ISBN: 1903450063
  • Author: Philippe Archontakis,David Beard,Eng Wei Chua,Jorge Diogo,Paul Doyle,Brandon Ellis,Justin Everett-Church,Branden Hall,Dan Humphrey,Randy Kato,Nik Khilnani,Patricia Lee,Steve Leone,Bryan Mahoney,Andrew Montalenti,Phil Piper,Carlos Ponce,Roger Prideaux,Nicolas S. Roy,Shawn Ryder,Steve Webster
  • Genre: Techno
  • Subcategory: Programming
  • Language: English
  • Publisher: friendsofED (May 2001)
  • Pages: 1000 pages
  • ePUB size: 1214 kb
  • FB2 size 1866 kb
  • Formats rtf doc docx azw


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Items related to Flash 5 Dynamic Content Studio (with CD ROM). Flash 5 Dynamic Content Studio is written by a collective of Flash 5 experts who will show you everything you need to know to upgrade your Flash 5 knowledge to Flash 5 expertise. Philippe Archontakis; David Beard; Eng Wei Chua; Jorge Diogo; Paul Doyle; Brandon Ellis; Justin Everett-Church; Branden Hall; Dan Humphrey; Randy Kato; Nik Khilnani; Patricia Lee; Steve Leone; Bryan Mahoney; Andrew Montalenti; Phil Piper; Carlos Ponce; Roger Prideaux; Nicolas S. Roy; Shawn Ryder; Steve Webster Flash 5 Dynamic Content Studio (with CD ROM).

by Philippe Archontakis, David Beard, Eng Wei Chua, Jorge Diogo, Paul Doyle, Brandon Ellis, Justin Everett-Church, Branden Hall,. ISBN 9781903450062 (978-1-903450-06-2) Softcover, friendsofED, 2001. Find signed collectible books: 'Flash 5 Dynamic Content Studio (with CD ROM)'.

Philippe Archontakis, David Beard (Goodreads Author) .

Flash 5 Dynamic Content Studio (with CD ROM) by Philippe Archontakis, David Beard, Jorge Diogo, Eng Wei Chua, Branden Hall, Paul Doyle, Justin Everett-Church, Dan Humphrey, Patricia Lee, Brandon Ellis, Randy Kato, Nik Khilnani, Steve Leone, Bryan Mahoney, Phil.

Flash 5 Dynamic Content Studio (with CD ROM) by Philippe Archontakis, David Beard, Jorge Diogo, Eng Wei Chua, Branden Hall, Paul Doyle, Justin Everett-Church, Dan Humphrey, Patricia Lee, Brandon Ellis, Randy Kato, Nik Khilnani, Steve Leone, Bryan Mahoney, Phil Piper, Andrew Montalenti, Carlos Ponce, Steve Webster, Roger Prideaux, Shawn Ryder, Nicolas S. Roy, Ben Wong, Eddie Carroll, Richee Jesky, Brendon Ellis, Andrew.

Books by David Beard with Solutions. Philippe Archontakis, Jorge Diogo, Patricia Lee, Brandon Ellis, David Beard, Randy Kato, Phil Piper, Steve Leone, Eddie Carroll, Justin Everett-Church, Nicolas S. Roy, Daniel Humphrey, Paul Doyle, Andrew Montalenti Phil Piper, Bryan Mahoney, Carlos Ponce, Shawn Ryder, Brandon Hall, Branden Hall, Andrew Montalenti, Roger Prideaux, Ben Wong, Richee Jesky, Nicolas Roy, Nik Khilnani, Steve Webster, Eng Wei Chua.

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With another adding: 'i’m actually crying at todrick SAVAGE. Saturday's epidode of The Greatest Dancer also saw Cheryl bring the glamour again as she flaunted her curves in a figure-hugging orange bodycon dress

With another adding: 'i’m actually crying at todrick SAVAGE. Saturday's epidode of The Greatest Dancer also saw Cheryl bring the glamour again as she flaunted her curves in a figure-hugging orange bodycon dress. Hilarious: As she glared at him, Todrick got out of his chair and pretended to fall off the judging platform. Watch out! Todrick then proceeded to sip his drink with a coy look on his face as Cheryl jokingly warned: 'Oh I'll get you back'.

The Yungul carbonatite dykes at Speewah in the Kimberley region of Western Australia were emplaced along a north-trending splay from the northeast-trending Greenvale Fault located at the western boundary of the Halls Creek Orogen.

Flash movies—the ones that play and then, well...stop—are all well and good. They are great as platforms for cartoonists and motion type artists to showcase their stuff. But it's the non-interactive and uninterruptable aspect of these Flash events that has led to some serious underestimations of the power of Flash. All you need to do to begin creating the cutting-edge Flash web-sites of the future is learn how to get the most out of ActionScripting, how to hook up your Flash movie with client/server coding and begin working with a back-end database.

And it really is that easy! Suddenly, the world of true Flash functionality is at your fingertips.

Flash 5 Dynamic Content Studio is written by a collective of Flash 5 experts who will show you everything you need to know to upgrade your Flash 5 knowledge to Flash 5 expertise. Assuming a basic knowledge of Flash, the book gives you a thorough grounding in ActionScripting techniques, teaches you the basics of a myriad of scripting languages and their Flash interaction capabilities, discusses and implements client-side/server-side interaction, explains the middleware that can make your life considerably easier (Ultradev, Generator, Swift Generator, ASP Turbine), and demonstrates database interaction and usability (Access, SQL, and MYSQL).

To conclude this admittedly tough but not prohibitive learning curve, the book walks you through a selection of fairly generic real world case studies, using Flash with middleware and database connectivity, demonstrating how these elements come together to give you truly dynamic, interactive Flash sites. This book is about visual richness and utility. This Web business is getting beautiful, and Flash is getting useful.

What you’ll learnWho this book is for

Flash 5 Dynamic Content Studio addresses the growing market of web artists under pressure to learn the finer points of interactive design with Flash 5. This book demonstrates the best tools for integrating dynamic content using a Flash front-end. Readers will see how to link Flash movies, via a middleware bridge, through to a back-end datastores (images and/or text).

This book assumes that the reader already knows the fundamentals of creating Flash movies, but doesn't assume any programming knowledge at all. The book covers ActionScripting, (of course!), ASP, PHP, JSP, Perl, CGI, Cold Fusion, Macromedia Generator, ASP Turbine, Swift Generator, and Macromedia Ultradev.

Comments: (7)
Nalaylewe
This is quite a thing. It's definately the first 1000+ book on using Flash with database-driven content. It's great that you get a thousand pages and more than a dozen authors for your fifty bucks. But what you get in size you lose in depth.
There's probably something for everyone here: using Flash with ASP, Perl, PHP, and ColdFusion. There are sections on Access, mySQL, and basic database design. If that's not enough you get some Flash games programming and a quite good appendix about object-oriented-programming in Flash (available as a sample chapter at the publisher's website).
Trouble is, there's something for everyone here. Do Flash developers really need to know all those server-side languages? Most of the chapters cover the same techniques for formatting data for Flash, albeit using the different languages above. Without a guiding idea that would structure the book as a series of concepts that build on each other, the book comes across as a series of remixes of the same basic thing: Perl scrips that search a database and return a urlencoded set of values, ASP scripts that search a database and return a urlencoded set of values, ColdFusion scripts that search...and so on. There's enough here on server-side programming to make you dangerous, but there's a reason that Perl (or ASP or PHP) books themselves can run a thousand pages.
There are some exceptions: coverage of both Flash ASP Turbine and Macromedia Generator break up the sameness of the book, and the section on XML looks good. But some of the other chapters seem out of place: some ho-hum "interfaces that move around" chapters and two chapters about building space-shoot-em-up games.
It's too bad that there's really nothing that teaches you the _really_ hard thing: how to design for the experience of continuous interaction with changeable, remote data. Not the technical stuff like adding a text box that gets filled with "UserName," but what you might want to say to "UserName" and what she might want to do with all that data anyway.
Zadora
I've been working with Flash since version 3, I teach Flash to mostly beginning level individuals. When they ask me what other books they could move on to from the course this book has entered the top 5 of my recommendations.
This book is solid. As for the guy who gave it a 1 star rating because it is Windows based... HEEEELLLLLLOOOOOOOO!!!! How many books have I struggled through interpretting Mac clicks into Windows clicks? I just go for the content. Besides most of the content here is for advanced users who don't necessarily need where to click and ctrl click etc... they use it for the code and the integration with different systems.
Nuadabandis
An excellent book! Well worth the investment! It transitions well from more basic concepts to more complex topics -- With lots of substance for people at all levels of experience. Even those with more expertise can learn a thing or two from the different conceptual approaches presented. The book is not just about "here's how to do the same old boring X, Y & Z, just in the updated version of Flash", it also says "here's some different ways of thinking about solutions that takes greater advantage of new features of Flash". I also really enjoyed the mini math and geometry lessons... it's good to know that years of high school algebra and geometry could be put to some use!
The interface design chapters were particularly outstanding; judging by how awful so many Flash sites are at integrating interactivity, PLEASE!! I BEG YOU!!! everybody read the chapters on designing interfaces! They are a "must read" for anyone who wants to improve their site's interactivity.
The game design chapters are also incredibly helpful as well, and I think are some of the first useful explanations of game design I've ever seen for Flash. Even if you're not designing games in Flash, using a familiar game like Asteroids as a vehicle for explaining some pretty clever design elements works very well. Not to mention, it's very cool to be able to make your own video games! Flash isn't just for dull corporate websites anymore!
I'll be incorporating the lessons learned from those chapters into all the stuff I do... even though I only get to do very boring stuff for a corporate site. And if I use what this book teaches, maybe someday I can get hired to make games and do cool interfaces!!! :)
Olma
Content Studio would be a good book if it went into more depth on the topics detailed inside. Dynamic Studio tries to do too much. You will find that the book will give you a general understanding of a topic but this will then need to be followed up with some more detailed research (which to me defeats the purpose of buying the book in the first place!).
I have also noticed that all the 'Friends of Ed' publications are rather repetitive of each other. If you buy the whole set of books you will see recurring examples, explanations and ideas frequently, especially in regards to the Action Scripting Topics. Again, as detailed in my review on 'Foundation Actionscripting' by Sham Bhangal in the same series, I would suspect they are selling more on appearance rather than content.
Do not even attempt to buy Dynamic Studio if you think it will help you design a fully functional dynamic Flash site. All the book will do will introduce technologies that you could use to build such a site and give brief examples on their use.
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